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AI Insights · Timothy · January 2022

Top 5 Science Games Performance in Saudi Arabia Q4 2021

Explore the Q4 2021 performance of the top 5 science games in Saudi Arabia, including trends in downloads, revenue, and active users.

Top 5 Science Games Performance in Saudi Arabia Q4 2021

The fourth quarter of 2021 saw interesting trends among the top 5 science games on a unified platform in Saudi Arabia. The data, sourced from Sensor Tower, reveals varied performance in terms of weekly downloads, revenue, and active users for these applications.

Plague Inc. by Ndemic Creations experienced a consistent increase in weekly downloads, peaking at approximately 825 in the final week of December. The weekly revenue for the game saw fluctuations, with a notable peak of around $145 at the end of September and a low of about $64 in mid-November. Active users showed a significant rise towards the end of the quarter, reaching around 1.2K in the last week of December.

Jetpack Joyride from Halfbrick Studios started the quarter with 4.5K downloads, which declined to a low of 1.9K in early December, before slightly rebounding to 2.1K by the end of the month. Revenue for the game was highest at the end of November, reaching approximately $144, while active users saw a general decline from 33.4K at the start of the quarter to 21.2K by the end.

Cell to Singularity: Evolution by ComputerLunch had a steady number of downloads throughout the quarter, peaking at 523 in early November. The revenue for the app was relatively low but experienced a peak of around $102 at the start of the quarter. Weekly active users remained fairly stable, ending the quarter at approximately 1.8K.

Cell Expansion Wars from mobirix had lower download numbers, peaking at 171 in late November. The game's weekly revenue remained modest, with a peak of about $46 in mid-November. Active users showed a slight decline over the quarter, from 623 in late September to 496 by the end of December.

My Town: Museum - History by My Town Games Ltd saw the highest number of weekly downloads among the top 5, with peaks of 5.1K in early November. The revenue for the game was highest at $40 in mid-December. Active users remained relatively stable, starting at 16.1K and ending the quarter at 14.7K.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022